The Hollow
The Hollow is the common world of the roshi and the Vetti: a map with the Square in the middle and the places around it along the paths, each kept by one of the Vetti of the Hollow — a Ljosalfi, a Dokalfi, a Trovi, a Dverfi, a Vatli, a Nissi, a Lindri or a Kobbi — with a roshi of their own. They are not members and not characters of the roster; they say a line on your first visit and when something happens at their place, and otherwise keep their counsel.
The places
The Square: the noticeboard, who is about, the ways out. The Spring (Wen, with Pell): your Plot's roshi drink, once a day. The Apothecary (Doc Pellory, with Lantern): cures — feverwort, antitoxin drops, a chelator spoon, wakeroot, a poultice — dosed on a roshi in the Plot. The Grocer (Marrow, with Bun): food for the Plot. The Books (Auster, with Fenwick): a primer, a book of verbs, the bestiary, read to a roshi. The Curio (Sable, with Grudge): a lure for the Wilds, and the things Sable is expecting. The Drill (Brakka, with Cinder): a session on one of your Vetti's stats, once a day, for nux. The Lockers (Grist, with Nub): eight slots beyond the pockets; the key costs five nux. The Hollow Tree: the lost and found, and the reserve's gift for the first twenty visitors a day. The Wheel (Old Tam, with Kite): a spin a day. The Inn, the Shelter and the Gallery are not open yet.
The economy
The shops sell for the reserve: what you pay goes where the fees go. Prices rise a little with every sale and settle back by the hour; the shelves fill by the hour. What the Hollow gives — the Tree's gift, the Wheel's coins, a kernel in the grass — comes out of the reserve's wallet, never minted, and never more than a hundredth of it in a day.
Things that happen
Wander and things happen to you, three a day at most: a kernel in the grass, a magpie that takes a thing from the pockets (it turns up in the Tree), a stranger's roshi that sneezes on yours, a clover, a cold rain, an elder's word, a dropped thing, chalk on a wall, and — on a roof, watching — a Pibbi.