the Hollow The World
The Hollow. The common world: the Square in the middle, the places around it, each kept by one of the Vetti of the Hollow and their roshi. Shops sell for the reserve and restock by the hour; the Spring, the Wheel, the Drill and the Tree are once a day; things happen to you while you wander. Log in with a Vetti to do more than look.
Today
The dailies show here once you have a Vetti.
The noticeboard
Nothing yet. The first thing that happens goes here.
The Square has the rest.
The map is drawn by the site for now; a painted one goes in underneath without moving a sign. The record's page.
Every member looks after a Vetti — a friend’s child, left in their care. Log in
The hand
The hand is you. Move it over the world; click a roshi to pat it (it comes to like you), right-click to scold, drag a roshi to carry it somewhere, drag a thing — food, a toy, a seed — to move it. Click the ground and your Vetti walks there. A biscuit drops where the hand is.
The Vetti
Your Vetti is a person of one of the eight peoples who lives in your Plot, minds the roshi on your orders, grows by the week on the schedule you set, and walks the Hollow and the Wilds for you. Click it and the Info window shows its sheet. Home is its room: talk to it, praise it, scold it, give it a pat on the head, let it nap, dress it, give it things from the pockets — and it answers in its own temper, which what you do shapes, slowly.
Telling the Vetti
Type in the box under the world (Tell, or its name first: “Wren, explore the map”). It keeps rules — feed and take care of them · no breeding · pat the scared ones · don't let them eat the beans — and goes where it is sent, from wherever it stands: explore the map · enter the cave (the nearest) · go home · go into the round hut · go to the incubator · find Pip · go up · come out · go to the plaza · find a seed. “Stop” clears its list.
Rooms
Caves, the castle's halls and cellar are rooms to walk into, dark till your Vetti has been. Huts, the tree house, the watchtower, the shrine, the temple and the gate house are scenes: click the door and the room opens over the world, whoever is in it standing before its backdrop. A roshi inside is looked after — fed, watered, warmed, put to bed — and comes out when it is ready, or when you send it out; drag one onto a door to put it in. The big hut is your Vetti's home: its door is the Home, and it sleeps there at night.
The places
The Places box takes you anywhere a Vetti can go: your Plot, the Hollow's shops and services, the Wilds' six regions, the Commons, the arena. Nothing leaves this window.
The kits
Info — whatever you clicked last: a roshi (its loudest needs, pat, scold, what?, why?, teach), your Vetti (its sheet, what it is doing) or a thing (what it is, what it is for, how much is left). The week — the schedule, the standing orders, a moment to decide. Hatchery — the seeds. Pockets — what the Vetti carries, and what to do with it. Speech History — the log. Orders — the standing orders. The Leet's kits (GENE, BRAIN, CHEM) need ELiTE.EXE.
Keys
F follow · arrows look around · Esc closes the top kit · F1 this · H Info · P pockets · L the log.