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This is revision 2 of The Hollow, saved by nuxtre (the record, brought up to date) — the current one.

The Hollow

The Hollow is the common world of the roshi and the Vetti: a map with the Square in the middle and the places around it along the paths, each kept by one of the Vetti of the Hollow — of all eight peoples, each with a roshi of their own. They are not members and not characters of the roster; they say a line the first time you come in and when something happens at their place, and otherwise keep their counsel.

The places

The Square

The middle of the Hollow: the noticeboard, who is about, the ways out. The noticeboard has two halves: Wanted (the day's errands, the same four for everyone — see tales) and the Hollow’s news (rosettes, races, what happened today, never whose). Go there →

The Wards’ House

Where the village minds its children while their parents are away. Oriel keeps it, with Tuck, a Woolli (the people). Every member comes here first, and signs the book at the gate — see the Wards' House. Go there →

The Spring

Your Plot's roshi drink: thirst, hunger, tiredness and boredom eased, a toxin washed a little — once a day. Wen keeps it, with Pell, a Finni (the people). Go there →

The Apothecary

Cures for what the Wilds give: a fever, a poison, the heavy metal from the Tip, a sleep that will not end, a wound. Doc Pellory keeps it, with Lantern, a Glimi (the people). Cures are bought into the pockets and dosed on a roshi in the Plot. Go there →

The Grocer

Food for the Plot, dropped by the Vetti where the roshi are; and catmint, which is a toy whatever it says on the bundle. Marrow keeps it, with Bun, a Leafi (the people). Food is set down in the Plot by the Vetti. Go there →

The Books

Read to a roshi: a primer for a noun, a book of verbs for a verb, the bestiary for the word for teeth. Auster keeps it, with Fenwick, a Woolli (the people). Books are read to a roshi in the Plot. Go there →

The Curio

Rare things, when they are in: a lure for the Wilds, and the things Sable is expecting. Sable keeps it, with Grudge, a Toothi (the people). Go there →

The Drill

A session on one of your Vetti's stats, for nux — a day's growth; once a day. Brakka keeps it, with Cinder, a Sooti (the people). Go there →

The Lockers

Eight slots beyond the four pockets; the key costs five nux, once. Grist keeps it, with Nub, a Pibbi (the people). Go there →

The Hollow Tree

The lost and found: leave what you don't want in the knot; take one thing a day. The first twenty visitors a day find the reserve's gift under it. Go there →

The Wheel

A spin a day: the reserve's coins, a thing, a bug for a pet, nothing, again, a better mood — and, rarely, a key. Old Tam keeps it, with Kite, a Wingi (the people). Go there →

The Inn

Board a roshi out of time — it does not age, hunger or grow while it is here — a nux a day, paid when you fetch it. Mother Pim keeps it, with Soot, a Sooti (the people). Go there →

The Shelter

Leave a roshi you cannot keep; adopt one that somebody left, for two nux to the reserve. Hollis keeps it, with Dill, a Leafi (the people). Go there →

The show: enter one of your roshi, the Vetti of the Hollow vote through the week, a rosette for the one they liked best. Idrie keeps it, with Quill, a Glimi (the people). The week’s rosette goes on the profile. Go there →

The Fair

The members' stalls: things from the Wilds, and roshi, for nux. From 16 October to 15 November its grounds hold the Harvest Fair. Go there →

Out of the Hollow

Home: your Plot; the pads to the Wilds (six regions, and the Commons beyond); the arena's gate.

The economy

The shops sell for the reserve: what you pay goes where the fees go. Prices rise a little with every sale and settle back by the hour; the shelves fill by the hour. What the Hollow gives — the Tree's gift, the Wheel's coins, a kernel in the grass, a tale's handful — comes out of the reserve's wallet, never minted, and never more than a hundredth of it in a day.

Things that happen

Wander and things happen to you, three a day at most: a kernel in the grass, a magpie that takes a thing from the pockets (it turns up in the Tree), a stranger's roshi that sneezes on yours, a clover, a cold rain, an elder's word, a dropped thing, chalk on a wall, and — on a roof, watching — a Pibbi. Nothing that happens takes nux, kills, or takes a seed.

When

The Harvest Fair every autumn; the Lantern Moon every full moon. The Timeline has the dates.

See also

The people of the Hollow · Roshi · the Ways · the nux

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