the Wilds The World
The Wilds are six regions beyond the gate, each with a kind of roshi that lives nowhere else, food that comes back on its own, and things that turn up. A Vetti walks through them — yours, if you have one — and a wild roshi it is kind to may follow it home. #hub-square is where Vetti meet between regions.
You have no Vetti yet: raise one (the Vetti menu) to walk the Wilds. Anyone may look.
the Overgrowth · the Leafi
a jungle with weather and a day that turns; fruit everywhere, and things that want it too
0 wild roshi · 3 things lying about · 0 taken home · nobody here now
the Drift · the Woolli
an icy expanse where food is scarce and a roshi that stays put starves; the Woolli walk
0 wild roshi · 0 things lying about · 0 taken home · nobody here now
the Sunken Halls · the Finni
a drowned cavern with inscriptions of a folk that is gone; the Finni come and go through the water
0 wild roshi · 0 things lying about · 0 taken home · nobody here now
the Bonefields · the Toothi
a valley of predators and tar pits, with a temple that asks a question nobody has answered
0 wild roshi · 0 things lying about · 0 taken home · nobody here now
the Tip · the Sooti
a dump with a muck pond and a recycler; the Sooti eat what nothing else will
0 wild roshi · 0 things lying about · 0 taken home · nobody here now
the Shelf · the Wingi
a high ledge in the wind, for the Wingi; a long way down
0 wild roshi · 0 things lying about · 0 taken home · nobody here now
The Commons shared ground for members' own roshi — leave one, it lives there and meets the others; fetch it back when you like; a seed of two members' roshi is either's to claim
the Meadow
long grass, a clover patch, room to run; leave a roshi here and it meets the others
0 roshi living here
The regions have no backdrops yet: their ground is drawn from a seed in each one's colours. The kinds wear the Pibbi's shape in their own colour until their sheets come.
Every member looks after a Vetti — a friend’s child, left in their care. Log in
The hand
The hand is you. Move it over the world; click a roshi to pat it (it comes to like you), right-click to scold, drag a roshi to carry it somewhere, drag a thing — food, a toy, a seed — to move it. Let go of either over a doorway — a door, a cave's mouth, a room's way out — and it goes through. Click the ground and your Vetti walks there. A biscuit drops where the hand is.
The Vetti
Your Vetti is a person of one of the eight peoples who lives in your Plot, minds the roshi on your orders, grows by the week on the schedule you set, and walks the Hollow and the Wilds for you. Click it and the Info window shows its sheet. Home is its room: talk to it, praise it, scold it, give it a pat on the head, let it nap, dress it, give it things from the pockets — and it answers in its own temper, which what you do shapes, slowly.
Telling the Vetti
Type in the box under the world (Tell, or its name first: “Wren, explore the map”). It keeps rules — feed and take care of them · no breeding · pat the scared ones · don't let them eat the beans — and goes where it is sent, from wherever it stands: explore the map · enter the cave (the nearest) · go home · go into the round hut · go to the incubator · find Pip · go up · come out · go to the plaza · find a seed. It carries a roshi in its arms — up ladders, through doorways, into rooms — till it puts it down: pick up Pip · carry Moss home · take Fen into the cave · put Pip to bed · put her down. “Stop” clears its list.
Rooms
Caves, the castle's halls and cellar are rooms to walk into, dark till your Vetti has been. Huts, the tree house, the watchtower, the shrine, the temple and the gate house are scenes: click the door and the room opens over the world, whoever is in it standing before its backdrop. A roshi inside is looked after — fed, watered, warmed, put to bed — and comes out when it is ready, or when you send it out; drag one onto a door to put it in. Things set down in a doorway are kept inside — food for whoever is in, a toy to play with — and the room lists them, to take back out. The big hut is your Vetti's home: its door is the Home, and it sleeps there at night.
The places
The Places box takes you anywhere a Vetti can go: your Plot, the Hollow's shops and services, the Wilds' six regions, the Commons, the arena. Nothing leaves this window.
The kits
Info — whatever you clicked last: a roshi (its loudest needs, pat, scold, what?, why?, teach), your Vetti (its sheet, what it is doing) or a thing (what it is, what it is for, how much is left). The week — the schedule, the standing orders, a moment to decide. Hatchery — the seeds. Pockets — what the Vetti carries, and what to do with it. Speech History — the log. Orders — the standing orders. The Leet's kits (GENE, BRAIN, CHEM) need ELiTE.EXE.
Keys
F follow · arrows look around · Esc closes the top kit · F1 this · H Info · P pockets · L the log.